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Quake 4 multiplayer control lag
Quake 4 multiplayer control lag















Thanks for updating the music, Piko!!! Trent Reznor did a great job on the soundtrack for this game.- FUNK AMATIC ~talk 06:05, (UTC) Where can I get devkitppc r15 to compile, i can't find it I think you're forgetting about all our wonderful RPS games. Piko 21:22, 29 April 2009 (UTC)įreaking sweet work, Piko! Thanks for the work on what is perhaps the greatest Wiibrew app!- FUNK AMATIC ~talk 22:34, (UTC) You need to use the latest versions or QuakeGX won't work correctly. If you are good at debugging, or just feel like taking a shot, compile my QuakeGX with the latest version of devkitPPC r16, libogc 1.7.1a, and libfat 1.0.3. The only really big bug left is with MOD_LoadVertexes, it crashes when loading certain levels. Wondering if anyone is interested in helping me get Piko's QuakeGX to version 0.05, I'm almost there. Piko -Preceding unsigned comment added by Piko ( talk There are still input bugs, but at least we're not grabbing imaginary C_Vars from god knows where.

Quake 4 multiplayer control lag code#

CarlKenner 09:17, 25 April 2009 (UTC) I'm fixing that, it related to the odd C++/C code mixing, I've written almost all the C++ code to work in C. But the problem seems to be much deeper and unrelated to the Nunchuk itself.

quake 4 multiplayer control lag

Its symptom is that the Nunchuk stops allowing you to move. There is a massive bug in Quake GX when you compile with an updated version of libogc. Then nunchuck support in Q1Rev is more responsive and you don't have to reconnect it at the start of the game, can you port this over too? - FUNK AMATIC ~talk 02:08, 25 April 2009 (UTC) I just wanted to point out that the nunchuk issue with disconnecting and reconnecting can be fixed by compiling the source with an updated version of libogc.- Arikado 02:31, 25 April 2009 (UTC) No it can't. contribs) 00:39, 25 April 2009 (UTV) devkitPPC r15 libfat 20080530 libogc 20080630 freaking sweet work Piko (and Izhido).But whenever I compiled it I got that bizarre Nunchuk bug! Has anyone got any ideas what is causing it? CarlKenner 20:55, 24 April 2009 (UTC) libogc changes? - ExtremsAlt 22:09, 24 April 2009 (UTC) Here are the versions you need to compile.

quake 4 multiplayer control lag

I had lots of great improvements planned for QuakeGX. Which is why I am working on VBA GX instead of QuakeGX.

  • contribs) 06:50, 24 April 2009 (UTC) Everyone has that devkit problem with QuakeGX.
  • I can't even get the nun-chucks working when I build vanilla QuakeGX version 0.04. I think something is wrong with my devkits, and is causing this problem. If someone could compile my code on their system, and then test to see if they can get the nun-chuck to work correctly.
  • 18 IP Address issues - can't connect to serversĭo you think we will be able to play half life with this mod?.
  • quake 4 multiplayer control lag

  • 9 Crash while loading a savegame in version 08.
  • 6 Going to start slowing down releases.
  • 4 Making Piko's version the official version.














  • Quake 4 multiplayer control lag